

"After listening to the sound work Jed did for Commander Marius, I was inspired to push it to the edge when crafting the sounds for the gears in the dungeon," said Senior Sound Designer Michael Finley. “Good news, our audio engineer Terry Jones just happened to finish a new tool that could let us sync SFX to the beat of music, yay! It's only when Michael Finley synced all his metallic clunking sounds to the music tempo that we really started having a ball.” So we wondered again, what if those metallic elements could replace the drums and play in the environment in sync with the electro-metal music?” “We had a lot of gear wheels of different sizes spinning in the Expedition and we knew it would have sounded too noisy with traditional sound effects. “For his grunts and efforts, I used lion roars processed through a granular patch that I made in Kyma just because it sounded like a vicious beast trapped in a resonating metal cabinet. What could breath and evoke fire? I ended up using a Firefighter SCBA recording for his breathing which was kind of a cool nod to my favorite villain Darth Vader.”

I looked at him closely and saw a face in fusion so I searched for metaphors from the real world. It had a lot of attitude but Marius was still missing a voice.

“I ran all sorts of metallic sounds through a bunch of guitar distortion units and recorded an hour's worth of electro-acoustic screams and slides that I used for his movements. His animations almost mimicked someone playing an electric guitar so I think I swore at this point and said, why not in New World?" He had a metallic helmet with two big horns and held a large axe that kind of looked like he was from an 80's heavy metal band.

“There was a lot of fire everywhere and I was worried that he'd end up sounding too noisy. “I saw an early look of Commander Marius,” said Jean-Edouard (Jed) Miclot.
